mirror of
https://github.com/HexCardGames/HexDeck.git
synced 2025-09-03 10:38:40 +02:00
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7 Commits
37c47a7b72
...
bdc8a151f4
Author | SHA1 | Date | |
---|---|---|---|
bdc8a151f4 | |||
0d3b42193f | |||
6349d5055f | |||
338710d762 | |||
2cfcd0089f | |||
4104b01978 | |||
7bbe33725f |
@ -95,6 +95,36 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
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game.OnRoomUpdate(room)
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})
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client.On("SetCardDeck", func(datas ...any) {
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setCardDeckRequest := types.C2S_SetCardDeck{}
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unpackData(datas, &setCardDeckRequest)
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if room.GameState != types.StateLobby {
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client.Emit("Status", types.S2C_Status{
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IsError: true,
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StatusCode: "game_already_running",
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Message: "You can't change the card deck while the game is running",
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})
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return
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}
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if !player.HasPermissionBit(types.PermissionHost) {
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client.Emit("Status", types.S2C_Status{
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IsError: true,
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StatusCode: "insufficient_permission",
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Message: "You can't change the card deck unless you are host",
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})
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return
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}
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if !game.SetCardDeck(room, setCardDeckRequest.CardDeckId) {
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client.Emit("Status", types.S2C_Status{
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IsError: true,
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StatusCode: "invalid_card_deck",
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Message: "No card deck exists with this ID",
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})
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return
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}
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})
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client.On("UpdatePlayer", func(datas ...any) {
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player.Mutex.Lock()
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defer player.Mutex.Unlock()
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@ -248,7 +278,7 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
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return
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}
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card := player.Cards[*updatePlayerRequest.CardIndex]
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if !room.CardDeck.PlayCard(card) {
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if !room.CardDeck.CanPlay(card) {
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client.Emit("Status", types.S2C_Status{
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IsError: true,
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StatusCode: "card_not_playable",
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@ -257,6 +287,9 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
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return
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}
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player.Cards = append(player.Cards[:*updatePlayerRequest.CardIndex], player.Cards[*updatePlayerRequest.CardIndex+1:]...)
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if !room.CardDeck.PlayCard(card) {
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slog.Error("Cannot play card after checking", "roomId", room.RoomId.Hex(), "playerId", player.PlayerId.Hex())
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}
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game.OnPlayCard(room, player, *updatePlayerRequest.CardIndex, card)
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if len(player.Cards) == 0 {
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|
@ -13,6 +13,10 @@ func DeckFromInterface(cardDeckId int, cardDeck bson.D) types.CardDeck {
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deck := Classic{}
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bson.Unmarshal(bsonBytes, &deck)
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return &deck
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case 1:
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deck := HexV1{}
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bson.Unmarshal(bsonBytes, &deck)
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return &deck
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}
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return nil
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@ -26,6 +30,10 @@ func CardFromInterface(cardDeckId int, card bson.D) types.Card {
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deck := ClassicCard{}
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bson.Unmarshal(bsonBytes, &deck)
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return &deck
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case 1:
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deck := HexV1Card{}
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bson.Unmarshal(bsonBytes, &deck)
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return &deck
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}
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return nil
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}
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|
205
backend/decks/hexv1.go
Normal file
205
backend/decks/hexv1.go
Normal file
@ -0,0 +1,205 @@
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package decks
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import (
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"fmt"
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"math/rand/v2"
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"github.com/HexCardGames/HexDeck/types"
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"github.com/HexCardGames/HexDeck/utils"
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)
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type HexV1 struct {
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room *types.Room
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CardsPlayed []*HexV1Card
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PlayerOrder []int
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ActiveIndex int
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}
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type HexV1Card struct {
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Symbol string
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Color string
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NumericValue int
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}
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var HexV1Colors = []string{"blue", "green", "yellow", "purple"}
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var HexV1ActionCards = []string{"shuffle", "skip", "draw", "swap"}
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func (deck *HexV1) Init(room *types.Room) {
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deck.room = room
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deck.PlayerOrder = make([]int, len(room.Players))
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deck.ActiveIndex = 0
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deck.room.PlayersMutex.Lock()
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defer deck.room.PlayersMutex.Unlock()
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for i, player := range deck.room.Players {
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deck.PlayerOrder[i] = i
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player.Mutex.Lock()
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defer player.Mutex.Unlock()
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deck.drawMany(player, 8)
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}
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}
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func (deck *HexV1) SetRoom(room *types.Room) {
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deck.room = room
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}
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func (deck *HexV1) IsEmpty() bool {
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return false
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}
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func (deck *HexV1) getTopCard() *HexV1Card {
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if len(deck.CardsPlayed) == 0 {
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return nil
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}
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return deck.CardsPlayed[len(deck.CardsPlayed)-1]
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}
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func (deck *HexV1) GetTopCard() types.Card {
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return deck.getTopCard()
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}
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func (deck *HexV1) generateCard() *HexV1Card {
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cardType := rand.IntN(16 + len(HexV1ActionCards))
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cardColor := HexV1Colors[rand.IntN(len(HexV1Colors))]
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if cardType < 16 {
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return &HexV1Card{
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Symbol: fmt.Sprintf("%x", cardType),
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Color: cardColor,
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NumericValue: cardType,
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}
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}
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cardSymbol := HexV1ActionCards[cardType-16]
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if rand.IntN(100) <= 10 {
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cardColor = "rainbow"
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}
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return &HexV1Card{
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Symbol: "action:" + cardSymbol,
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Color: cardColor,
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NumericValue: 3,
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}
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}
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func (deck *HexV1) drawCard(player *types.Player) types.Card {
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card := deck.generateCard()
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player.Cards = append(player.Cards, card)
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return card
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}
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func (deck *HexV1) drawMany(player *types.Player, cards int) {
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for i := 0; i < cards; i++ {
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deck.drawCard(player)
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}
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}
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func (deck *HexV1) DrawCard() types.Card {
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// Can't draw another card before wildcard color is selected
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topCard := deck.getTopCard()
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if topCard != nil && topCard.Color == "rainbow" {
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return nil
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}
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card := deck.drawCard(deck.getPlayer(deck.ActiveIndex))
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deck.nextPlayer()
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return card
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}
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func (deck *HexV1) getNextValidIndex(index int) int {
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if len(deck.room.Players) == 0 || len(deck.PlayerOrder) == 0 {
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return -1
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}
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checkIndex := utils.Mod(index, len(deck.PlayerOrder))
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for deck.PlayerOrder[checkIndex] >= len(deck.room.Players) {
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checkIndex = utils.Mod(checkIndex+1, len(deck.PlayerOrder))
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}
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return checkIndex
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}
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func (deck *HexV1) getPlayer(index int) *types.Player {
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playerIndex := deck.getNextValidIndex(index)
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if playerIndex == -1 {
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return nil
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}
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return deck.room.Players[deck.PlayerOrder[playerIndex]]
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}
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func (deck *HexV1) getNextPlayerIndex() int {
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return deck.getNextValidIndex(deck.ActiveIndex + 1)
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}
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func (deck *HexV1) nextPlayer() {
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deck.ActiveIndex = deck.getNextPlayerIndex()
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}
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func (deck *HexV1) IsPlayerActive(target *types.Player) bool {
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return deck.getPlayer(deck.ActiveIndex) == target
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}
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func (deck *HexV1) CanPlay(card types.Card) bool {
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topCard := deck.getTopCard()
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checkCard := card.(*HexV1Card)
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if topCard == nil || checkCard == nil {
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return topCard == nil
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}
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return topCard.Color != "rainbow" && (checkCard.Color == "rainbow" || checkCard.Color == topCard.Color || checkCard.Symbol == topCard.Symbol)
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}
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func (deck *HexV1) PlayCard(card types.Card) bool {
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if !deck.CanPlay(card) {
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return false
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}
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deckCard := card.(*HexV1Card)
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targetPlayer := deck.getPlayer(deck.ActiveIndex)
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nextPlayer := deck.getPlayer(deck.getNextPlayerIndex())
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if deckCard.Symbol == "action:skip" && deckCard.Color != "rainbow" {
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deck.nextPlayer()
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} else if deckCard.Symbol == "action:draw" {
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amount := 3
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topCard := deck.getTopCard()
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if topCard != nil {
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amount = topCard.NumericValue
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}
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deck.drawMany(nextPlayer, amount)
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} else if deckCard.Symbol == "action:shuffle" {
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utils.ShuffleSlice(&deck.PlayerOrder)
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} else if deckCard.Symbol == "action:swap" {
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p1Cards := targetPlayer.Cards
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p2Cards := nextPlayer.Cards
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targetPlayer.Cards = p2Cards
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nextPlayer.Cards = p1Cards
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}
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if deckCard.Color != "rainbow" {
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deck.nextPlayer()
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}
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deck.CardsPlayed = append(deck.CardsPlayed, deckCard)
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return true
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}
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func (deck *HexV1) UpdatePlayedCard(cardData interface{}) types.Card {
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topCard := deck.getTopCard()
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if topCard.Color != "rainbow" {
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return nil
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}
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updateData, ok := cardData.(map[string]interface{})
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if !ok {
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return nil
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}
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newColor, ok := updateData["Color"].(string)
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if !ok {
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return nil
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}
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|
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for _, color := range HexV1Colors {
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if newColor == color {
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deck.nextPlayer()
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if topCard.Symbol == "action:skip" {
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deck.nextPlayer()
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}
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topCard.Color = color
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return topCard
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}
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}
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return nil
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}
|
@ -39,7 +39,7 @@ func CreateRoom() *types.Room {
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GameState: types.StateLobby,
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Players: make([]*types.Player, 0),
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PlayersMutex: &sync.Mutex{},
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CardDeckId: 0,
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CardDeckId: 1,
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}
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|
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db.Conn.InsertRoom(newRoom)
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@ -123,6 +123,24 @@ func UpdateGameState(room *types.Room, newState types.GameState) {
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OnRoomUpdate(room)
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}
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|
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func SetCardDeck(room *types.Room, id int) bool {
|
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if id < 0 || id > 1 {
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return false
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}
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room.CardDeckId = id
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OnRoomUpdate(room)
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return true
|
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}
|
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|
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func CreateCardDeckObj(room *types.Room) {
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switch room.CardDeckId {
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case 0:
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room.CardDeck = &decks.Classic{}
|
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case 1:
|
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room.CardDeck = &decks.HexV1{}
|
||||
}
|
||||
}
|
||||
|
||||
func BroadcastInRoom(room *types.Room, topic string, data interface{}) {
|
||||
for _, player := range room.Players {
|
||||
if !player.Connection.IsConnected || player.Connection.Socket == nil {
|
||||
@ -179,7 +197,7 @@ func StartGame(room *types.Room) {
|
||||
if room.GameState != types.StateLobby {
|
||||
return
|
||||
}
|
||||
room.CardDeck = &decks.Classic{}
|
||||
CreateCardDeckObj(room)
|
||||
room.CardDeck.Init(room)
|
||||
UpdateGameState(room, types.StateRunning)
|
||||
UpdateAllPlayers(room)
|
||||
|
@ -47,6 +47,9 @@ type S2C_PlayedCardUpdate struct {
|
||||
Card Card
|
||||
}
|
||||
|
||||
type C2S_SetCardDeck struct {
|
||||
CardDeckId int
|
||||
}
|
||||
type C2S_UpdatePlayer struct {
|
||||
PlayerId bson.ObjectID
|
||||
Username *string
|
||||
|
@ -34,5 +34,8 @@ func ShuffleSlice[T any](slice *([]T)) {
|
||||
}
|
||||
|
||||
func Mod(a, b int) int {
|
||||
if b == 0 {
|
||||
return 0
|
||||
}
|
||||
return (a%b + b) % b
|
||||
}
|
||||
|
29
frontend/src/components/CardDeckShowcase.svelte
Normal file
29
frontend/src/components/CardDeckShowcase.svelte
Normal file
@ -0,0 +1,29 @@
|
||||
<script lang="ts">
|
||||
import CardDisplay from "./Game/CardDisplay.svelte";
|
||||
|
||||
export let cardComponent;
|
||||
export let cardDeckId: number;
|
||||
export let cardWidth: number;
|
||||
export let cardHeight: number;
|
||||
export let centerDistancePx: number;
|
||||
export let maxRotationDeg: number;
|
||||
|
||||
const SHOWCASED_CARDS: any = {
|
||||
0: [
|
||||
{ CanPlay: true, Card: { Symbol: "1", Color: "red" } },
|
||||
{ CanPlay: true, Card: { Symbol: "9", Color: "green" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:draw_2", Color: "blue" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:skip", Color: "yellow" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:draw_4", Color: "black" } },
|
||||
],
|
||||
1: [
|
||||
{ CanPlay: true, Card: { Symbol: "1", Color: "blue" } },
|
||||
{ CanPlay: true, Card: { Symbol: "F", Color: "green" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:shuffle", Color: "yellow" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:skip", Color: "purple" } },
|
||||
{ CanPlay: true, Card: { Symbol: "action:draw", Color: "rainbow" } },
|
||||
],
|
||||
};
|
||||
</script>
|
||||
|
||||
<CardDisplay canPlayCards={true} canUpdateCards={false} {cardComponent} cards={SHOWCASED_CARDS[cardDeckId]} {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
|
110
frontend/src/components/Cards/HexV1Card.svelte
Normal file
110
frontend/src/components/Cards/HexV1Card.svelte
Normal file
@ -0,0 +1,110 @@
|
||||
<script lang="ts">
|
||||
import type { Card } from "../../stores/sessionStore";
|
||||
|
||||
interface ClassicCard {
|
||||
Symbol: string;
|
||||
Color: string;
|
||||
}
|
||||
export let data: ClassicCard = { Color: "", Symbol: "" };
|
||||
export let canUpdateCard: boolean = false;
|
||||
export let updateCard: (newCard: Card) => void = () => {};
|
||||
export let width: number;
|
||||
export let height: number;
|
||||
|
||||
const COLOR_MAP: { [key: string]: string } = {
|
||||
blue: "#009bff",
|
||||
green: "#00c841",
|
||||
yellow: "#ffa500",
|
||||
purple: "#7300c8",
|
||||
rainbow: "#ababab",
|
||||
black: "#000000",
|
||||
"": "#999",
|
||||
};
|
||||
|
||||
function selectColor(color: string) {
|
||||
let newCard: ClassicCard = {
|
||||
Color: color,
|
||||
Symbol: data.Symbol,
|
||||
};
|
||||
updateCard(newCard);
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="card" style:background={COLOR_MAP[data.Color]} style:--width={`${width}px`} style:--height={`${height}px`}>
|
||||
{#if data.Symbol.length <= 2}
|
||||
<span class="symbol">{data.Symbol}</span>
|
||||
{:else}
|
||||
<span class="symbol large">{data.Symbol.split(":")[1].replace("_", " ")}</span>
|
||||
{/if}
|
||||
{#if data.Color == "rainbow" && canUpdateCard}
|
||||
<div class="select mt-5">
|
||||
<div>
|
||||
<button
|
||||
style:background={COLOR_MAP["blue"]}
|
||||
aria-label="Blue"
|
||||
on:click={() => {
|
||||
selectColor("blue");
|
||||
}}
|
||||
></button>
|
||||
<button
|
||||
style:background={COLOR_MAP["green"]}
|
||||
aria-label="Green"
|
||||
on:click={() => {
|
||||
selectColor("green");
|
||||
}}
|
||||
></button>
|
||||
</div>
|
||||
<div>
|
||||
<button
|
||||
style:background={COLOR_MAP["yellow"]}
|
||||
aria-label="Yellow"
|
||||
on:click={() => {
|
||||
selectColor("yellow");
|
||||
}}
|
||||
></button>
|
||||
<button
|
||||
style:background={COLOR_MAP["purple"]}
|
||||
aria-label="Purple"
|
||||
on:click={() => {
|
||||
selectColor("purple");
|
||||
}}
|
||||
></button>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: var(--width);
|
||||
height: var(--height);
|
||||
padding: 5px;
|
||||
border-radius: 8px;
|
||||
}
|
||||
|
||||
.select button {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border-radius: 30px;
|
||||
}
|
||||
|
||||
.card span {
|
||||
text-align: left;
|
||||
word-wrap: anywhere;
|
||||
}
|
||||
|
||||
.card .symbol {
|
||||
font-size: 25px;
|
||||
text-transform: capitalize;
|
||||
}
|
||||
|
||||
.card .symbol.large {
|
||||
font-size: 17px;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
}
|
||||
</style>
|
@ -69,7 +69,13 @@
|
||||
"player_name": "Spielername",
|
||||
"status": "Status",
|
||||
"host": "Host",
|
||||
"you": "Du"
|
||||
"you": "Du",
|
||||
"player": "Spieler",
|
||||
"return_to_game": "Zurück zum Spiel",
|
||||
"selected_card_deck": "Ausgewähltes Kartendeck:",
|
||||
"change_card_deck": "Ändern",
|
||||
"choose_card_deck": "Auswählen",
|
||||
"card_deck_modal": "Wähle ein Kartendeck aus"
|
||||
},
|
||||
"end_screen": {
|
||||
"game_has_ended": "Das Spiel ist vorbei",
|
||||
@ -83,7 +89,7 @@
|
||||
"disconnected": "Getrennt"
|
||||
},
|
||||
"game_status": {
|
||||
"game_status": "Spielstatus: {game_status}",
|
||||
"game_status": "Spielstatus:",
|
||||
"lobby": "Lobby",
|
||||
"running": "Läuft",
|
||||
"ended": "Beendet"
|
||||
|
@ -71,7 +71,11 @@
|
||||
"host": "Host",
|
||||
"you": "You",
|
||||
"player": "Player",
|
||||
"return_to_game": "Return to game"
|
||||
"return_to_game": "Return to game",
|
||||
"selected_card_deck": "Selected card deck:",
|
||||
"change_card_deck": "Change",
|
||||
"choose_card_deck": "Choose",
|
||||
"card_deck_modal": "Select a card deck"
|
||||
},
|
||||
"end_screen": {
|
||||
"game_has_ended": "The game has ended",
|
||||
|
@ -10,6 +10,11 @@
|
||||
import { requestJoinRoom } from "../stores/roomStore";
|
||||
import gameStore from "../stores/gameStore";
|
||||
|
||||
let maxRotationDeg = 20;
|
||||
let centerDistancePx = 200;
|
||||
let cardWidth = 100;
|
||||
let cardHeight = 150;
|
||||
|
||||
onMount(async () => {
|
||||
// TODO: check if already connected to room, currently its overwriting the session
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
@ -51,7 +56,7 @@
|
||||
{#if $sessionStore.gameState == GameState.Lobby}
|
||||
<div>
|
||||
<!-- Lobby and player list -->
|
||||
<Lobby />
|
||||
<Lobby {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
@ -59,11 +64,11 @@
|
||||
<div class="size-full">
|
||||
{#if $gameStore.isLobbyOverlayShown}
|
||||
<div class="absolute inset-0 z-10 bg-white/30 dark:bg-black/30 backdrop-blur-sm mt-24">
|
||||
<Lobby />
|
||||
<Lobby {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
|
||||
</div>
|
||||
{/if}
|
||||
<!-- Running game -->
|
||||
<Main />
|
||||
<Main {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
|
||||
</div>
|
||||
{:else if $sessionStore.gameState == GameState.Ended}
|
||||
<EndScreen />
|
||||
|
@ -65,7 +65,7 @@
|
||||
</header>
|
||||
|
||||
<div class="main-container">
|
||||
<div class="page-slot">
|
||||
<div class="page-slot" style="overflow-y: auto;">
|
||||
<slot />
|
||||
</div>
|
||||
</div>
|
||||
|
13
frontend/src/stores/cardDeck.ts
Normal file
13
frontend/src/stores/cardDeck.ts
Normal file
@ -0,0 +1,13 @@
|
||||
import ClassicCard from "../components/Cards/ClassicCard.svelte";
|
||||
import HexV1Card from "../components/Cards/HexV1Card.svelte";
|
||||
|
||||
interface CardDeck {
|
||||
id: number;
|
||||
name: string;
|
||||
cardComponent: any;
|
||||
}
|
||||
|
||||
export const CardDecks: CardDeck[] = [
|
||||
{ id: 0, name: "Classic", cardComponent: ClassicCard },
|
||||
{ id: 1, name: "HexV1", cardComponent: HexV1Card },
|
||||
];
|
@ -80,6 +80,10 @@ interface PlayedCardUpdateObj {
|
||||
Card: Card;
|
||||
}
|
||||
|
||||
interface SetCardDeckReq {
|
||||
CardDeckId: number;
|
||||
}
|
||||
|
||||
interface PlayCardReq {
|
||||
CardIndex?: number;
|
||||
CardData: any;
|
||||
@ -367,6 +371,13 @@ class SessionManager {
|
||||
}
|
||||
}
|
||||
|
||||
setCardDeck(id: number) {
|
||||
let request: SetCardDeckReq = {
|
||||
CardDeckId: id,
|
||||
};
|
||||
this.sendMessage("SetCardDeck", JSON.stringify(request));
|
||||
}
|
||||
|
||||
drawCard() {
|
||||
this.sendMessage("DrawCard", "");
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
<script lang="ts">
|
||||
import RenamePlayer from "../../components/RenamePlayer.svelte";
|
||||
import { Table, TableBody, TableBodyCell, TableBodyRow, TableHead, TableHeadCell, TableSearch, Badge, Button, Modal, Popover, Tooltip } from "flowbite-svelte";
|
||||
import CardDeckShowcase from "../../components/CardDeckShowcase.svelte";
|
||||
import { Table, TableBody, TableBodyCell, TableBodyRow, TableHead, TableHeadCell, TableSearch, Badge, Button, Modal, Popover, Tooltip, Card } from "flowbite-svelte";
|
||||
import { CircleArrowOutUpLeft, Copy, AlertCircle, UserX, Play, TextCursorInput, Gamepad2 } from "lucide-svelte";
|
||||
import { _ } from "svelte-i18n";
|
||||
import { GameState, sessionStore } from "../../stores/sessionStore";
|
||||
import { toggleLobbyOverlay } from "../../stores/gameStore";
|
||||
import { CardDecks } from "../../stores/cardDeck";
|
||||
|
||||
let copied = false;
|
||||
let showLeaveModal = false;
|
||||
@ -16,6 +18,12 @@
|
||||
let showRenameModal = false;
|
||||
let kick_player = "";
|
||||
let showKickModal = false;
|
||||
let showCardDeckModal = false;
|
||||
|
||||
export let maxRotationDeg: number;
|
||||
export let centerDistancePx: number;
|
||||
export let cardWidth: number;
|
||||
export let cardHeight: number;
|
||||
|
||||
function filteredPlayers() {
|
||||
return players.filter((player) => player.Username.toLowerCase().includes(searchQuery.toLowerCase()));
|
||||
@ -85,34 +93,61 @@
|
||||
</div>
|
||||
</Modal>
|
||||
|
||||
<!-- Leave Room Button -->
|
||||
<Button
|
||||
color="none"
|
||||
class="sm:absolute m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
|
||||
on:click={() => {
|
||||
showLeaveModal = true;
|
||||
}}
|
||||
>
|
||||
<CircleArrowOutUpLeft class="mr-2" />
|
||||
<span>{$_("lobby.leave_game")}</span>
|
||||
</Button>
|
||||
<!-- Modal: Select card deck -->
|
||||
<Modal bind:open={showCardDeckModal} size="md" backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50" style="color: unset;" autoclose outsideclose>
|
||||
<div class="text-center">
|
||||
<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
|
||||
{$_("lobby.card_deck_modal")}
|
||||
</h3>
|
||||
<div class="grid justify-center gap-5">
|
||||
{#each CardDecks as cardDeck}
|
||||
<Card style="color: unset;">
|
||||
<span class="mb-[-15px] text-xl">{cardDeck.name}</span>
|
||||
<div class="flex justify-center">
|
||||
<CardDeckShowcase cardComponent={cardDeck.cardComponent} cardDeckId={cardDeck.id} {cardHeight} {cardWidth} centerDistancePx={centerDistancePx * 3} {maxRotationDeg} />
|
||||
</div>
|
||||
<Button
|
||||
on:click={() => {
|
||||
sessionStore.setCardDeck(cardDeck.id);
|
||||
}}>{$_("lobby.choose_card_deck")}</Button
|
||||
>
|
||||
</Card>
|
||||
{/each}
|
||||
</div>
|
||||
<Button on:click={() => (showCardDeckModal = false)} color="alternative" class="mt-5 hover:text-dark hover:bg-gray-100">{$_("lobby.cancel")}</Button>
|
||||
</div>
|
||||
</Modal>
|
||||
|
||||
<!-- Return to game Button -->
|
||||
{#if sessionStore.getState().gameState !== GameState.Lobby}
|
||||
<div class="flex">
|
||||
<!-- Leave Room Button -->
|
||||
<Button
|
||||
color="none"
|
||||
class="sm:absolute m-2 right-0 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
|
||||
class="m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
|
||||
on:click={() => {
|
||||
toggleLobbyOverlay();
|
||||
showLeaveModal = true;
|
||||
}}
|
||||
>
|
||||
<span>{$_("lobby.return_to_game")}</span>
|
||||
<Gamepad2 class="ml-2" />
|
||||
<CircleArrowOutUpLeft class="mr-2" />
|
||||
<span>{$_("lobby.leave_game")}</span>
|
||||
</Button>
|
||||
{/if}
|
||||
|
||||
<!-- Return to game Button -->
|
||||
{#if sessionStore.getState().gameState !== GameState.Lobby}
|
||||
<Button
|
||||
color="none"
|
||||
class="m-2 ml-auto border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
|
||||
on:click={() => {
|
||||
toggleLobbyOverlay();
|
||||
}}
|
||||
>
|
||||
<span>{$_("lobby.return_to_game")}</span>
|
||||
<Gamepad2 class="ml-2" />
|
||||
</Button>
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
<!-- Game Status -->
|
||||
<div class="text-center p-6 w-full">
|
||||
<div class="md:mt-[-65px] text-center p-6 w-full">
|
||||
<span
|
||||
>{$_("game_status.game_status")}
|
||||
<Badge color="dark">
|
||||
@ -199,6 +234,29 @@
|
||||
<TableSearch bind:inputValue={searchQuery} placeholder={$_("lobby.search_player")} />
|
||||
{/if}
|
||||
|
||||
<!-- Card deck selection -->
|
||||
{#if sessionStore.getState().gameState == GameState.Lobby}
|
||||
<div class="flex w-full justify-center my-10">
|
||||
<Card style="color: unset;">
|
||||
<span class="text-xl">{$_("lobby.selected_card_deck")}</span>
|
||||
<span class="opacity-80 mb-[-15px]">{CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.name}</span>
|
||||
<div class="flex justify-center">
|
||||
<CardDeckShowcase
|
||||
cardComponent={CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.cardComponent}
|
||||
cardDeckId={CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.id ?? 0}
|
||||
{cardHeight}
|
||||
{cardWidth}
|
||||
centerDistancePx={centerDistancePx * 3}
|
||||
{maxRotationDeg}
|
||||
/>
|
||||
</div>
|
||||
{#if sessionStore.getPlayerPermissions().isHost}
|
||||
<Button on:click={() => (showCardDeckModal = true)}>{$_("lobby.change_card_deck")}</Button>
|
||||
{/if}
|
||||
</Card>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<!-- Players Table -->
|
||||
<Table striped hoverable noborder class="mb-16">
|
||||
<TableHead>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<script lang="ts">
|
||||
import type { PlayerObj } from "../../stores/sessionStore";
|
||||
import { derived, get } from "svelte/store";
|
||||
import ClassicCard from "../../components/Cards/ClassicCard.svelte";
|
||||
import CardDisplay from "../../components/Game/CardDisplay.svelte";
|
||||
import { sessionStore } from "../../stores/sessionStore";
|
||||
import OpponentDisplay from "../../components/Game/OpponentDisplay.svelte";
|
||||
import { CardDecks } from "../../stores/cardDeck";
|
||||
|
||||
let maxRotationDeg = 20;
|
||||
let centerDistancePx = 200;
|
||||
let cardWidth = 100;
|
||||
let cardHeight = 150;
|
||||
let cardComponent = ClassicCard;
|
||||
export let maxRotationDeg: number;
|
||||
export let centerDistancePx: number;
|
||||
export let cardWidth: number;
|
||||
export let cardHeight: number;
|
||||
let cardComponent = CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.cardComponent;
|
||||
|
||||
let opponents = derived(sessionStore.store, ($store) => $store.players.filter((e) => e.PlayerId != sessionStore.getUserId()));
|
||||
let playerActive = derived(sessionStore.store, ($store) => ($store.playerStates[$store.userId ?? ""] ?? "").Active ?? false);
|
||||
|
Reference in New Issue
Block a user