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7 Commits

16 changed files with 542 additions and 36 deletions

View File

@ -95,6 +95,36 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
game.OnRoomUpdate(room)
})
client.On("SetCardDeck", func(datas ...any) {
setCardDeckRequest := types.C2S_SetCardDeck{}
unpackData(datas, &setCardDeckRequest)
if room.GameState != types.StateLobby {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "game_already_running",
Message: "You can't change the card deck while the game is running",
})
return
}
if !player.HasPermissionBit(types.PermissionHost) {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "insufficient_permission",
Message: "You can't change the card deck unless you are host",
})
return
}
if !game.SetCardDeck(room, setCardDeckRequest.CardDeckId) {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "invalid_card_deck",
Message: "No card deck exists with this ID",
})
return
}
})
client.On("UpdatePlayer", func(datas ...any) {
player.Mutex.Lock()
defer player.Mutex.Unlock()
@ -248,7 +278,7 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
return
}
card := player.Cards[*updatePlayerRequest.CardIndex]
if !room.CardDeck.PlayCard(card) {
if !room.CardDeck.CanPlay(card) {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "card_not_playable",
@ -257,6 +287,9 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
return
}
player.Cards = append(player.Cards[:*updatePlayerRequest.CardIndex], player.Cards[*updatePlayerRequest.CardIndex+1:]...)
if !room.CardDeck.PlayCard(card) {
slog.Error("Cannot play card after checking", "roomId", room.RoomId.Hex(), "playerId", player.PlayerId.Hex())
}
game.OnPlayCard(room, player, *updatePlayerRequest.CardIndex, card)
if len(player.Cards) == 0 {

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@ -13,6 +13,10 @@ func DeckFromInterface(cardDeckId int, cardDeck bson.D) types.CardDeck {
deck := Classic{}
bson.Unmarshal(bsonBytes, &deck)
return &deck
case 1:
deck := HexV1{}
bson.Unmarshal(bsonBytes, &deck)
return &deck
}
return nil
@ -26,6 +30,10 @@ func CardFromInterface(cardDeckId int, card bson.D) types.Card {
deck := ClassicCard{}
bson.Unmarshal(bsonBytes, &deck)
return &deck
case 1:
deck := HexV1Card{}
bson.Unmarshal(bsonBytes, &deck)
return &deck
}
return nil
}

205
backend/decks/hexv1.go Normal file
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@ -0,0 +1,205 @@
package decks
import (
"fmt"
"math/rand/v2"
"github.com/HexCardGames/HexDeck/types"
"github.com/HexCardGames/HexDeck/utils"
)
type HexV1 struct {
room *types.Room
CardsPlayed []*HexV1Card
PlayerOrder []int
ActiveIndex int
}
type HexV1Card struct {
Symbol string
Color string
NumericValue int
}
var HexV1Colors = []string{"blue", "green", "yellow", "purple"}
var HexV1ActionCards = []string{"shuffle", "skip", "draw", "swap"}
func (deck *HexV1) Init(room *types.Room) {
deck.room = room
deck.PlayerOrder = make([]int, len(room.Players))
deck.ActiveIndex = 0
deck.room.PlayersMutex.Lock()
defer deck.room.PlayersMutex.Unlock()
for i, player := range deck.room.Players {
deck.PlayerOrder[i] = i
player.Mutex.Lock()
defer player.Mutex.Unlock()
deck.drawMany(player, 8)
}
}
func (deck *HexV1) SetRoom(room *types.Room) {
deck.room = room
}
func (deck *HexV1) IsEmpty() bool {
return false
}
func (deck *HexV1) getTopCard() *HexV1Card {
if len(deck.CardsPlayed) == 0 {
return nil
}
return deck.CardsPlayed[len(deck.CardsPlayed)-1]
}
func (deck *HexV1) GetTopCard() types.Card {
return deck.getTopCard()
}
func (deck *HexV1) generateCard() *HexV1Card {
cardType := rand.IntN(16 + len(HexV1ActionCards))
cardColor := HexV1Colors[rand.IntN(len(HexV1Colors))]
if cardType < 16 {
return &HexV1Card{
Symbol: fmt.Sprintf("%x", cardType),
Color: cardColor,
NumericValue: cardType,
}
}
cardSymbol := HexV1ActionCards[cardType-16]
if rand.IntN(100) <= 10 {
cardColor = "rainbow"
}
return &HexV1Card{
Symbol: "action:" + cardSymbol,
Color: cardColor,
NumericValue: 3,
}
}
func (deck *HexV1) drawCard(player *types.Player) types.Card {
card := deck.generateCard()
player.Cards = append(player.Cards, card)
return card
}
func (deck *HexV1) drawMany(player *types.Player, cards int) {
for i := 0; i < cards; i++ {
deck.drawCard(player)
}
}
func (deck *HexV1) DrawCard() types.Card {
// Can't draw another card before wildcard color is selected
topCard := deck.getTopCard()
if topCard != nil && topCard.Color == "rainbow" {
return nil
}
card := deck.drawCard(deck.getPlayer(deck.ActiveIndex))
deck.nextPlayer()
return card
}
func (deck *HexV1) getNextValidIndex(index int) int {
if len(deck.room.Players) == 0 || len(deck.PlayerOrder) == 0 {
return -1
}
checkIndex := utils.Mod(index, len(deck.PlayerOrder))
for deck.PlayerOrder[checkIndex] >= len(deck.room.Players) {
checkIndex = utils.Mod(checkIndex+1, len(deck.PlayerOrder))
}
return checkIndex
}
func (deck *HexV1) getPlayer(index int) *types.Player {
playerIndex := deck.getNextValidIndex(index)
if playerIndex == -1 {
return nil
}
return deck.room.Players[deck.PlayerOrder[playerIndex]]
}
func (deck *HexV1) getNextPlayerIndex() int {
return deck.getNextValidIndex(deck.ActiveIndex + 1)
}
func (deck *HexV1) nextPlayer() {
deck.ActiveIndex = deck.getNextPlayerIndex()
}
func (deck *HexV1) IsPlayerActive(target *types.Player) bool {
return deck.getPlayer(deck.ActiveIndex) == target
}
func (deck *HexV1) CanPlay(card types.Card) bool {
topCard := deck.getTopCard()
checkCard := card.(*HexV1Card)
if topCard == nil || checkCard == nil {
return topCard == nil
}
return topCard.Color != "rainbow" && (checkCard.Color == "rainbow" || checkCard.Color == topCard.Color || checkCard.Symbol == topCard.Symbol)
}
func (deck *HexV1) PlayCard(card types.Card) bool {
if !deck.CanPlay(card) {
return false
}
deckCard := card.(*HexV1Card)
targetPlayer := deck.getPlayer(deck.ActiveIndex)
nextPlayer := deck.getPlayer(deck.getNextPlayerIndex())
if deckCard.Symbol == "action:skip" && deckCard.Color != "rainbow" {
deck.nextPlayer()
} else if deckCard.Symbol == "action:draw" {
amount := 3
topCard := deck.getTopCard()
if topCard != nil {
amount = topCard.NumericValue
}
deck.drawMany(nextPlayer, amount)
} else if deckCard.Symbol == "action:shuffle" {
utils.ShuffleSlice(&deck.PlayerOrder)
} else if deckCard.Symbol == "action:swap" {
p1Cards := targetPlayer.Cards
p2Cards := nextPlayer.Cards
targetPlayer.Cards = p2Cards
nextPlayer.Cards = p1Cards
}
if deckCard.Color != "rainbow" {
deck.nextPlayer()
}
deck.CardsPlayed = append(deck.CardsPlayed, deckCard)
return true
}
func (deck *HexV1) UpdatePlayedCard(cardData interface{}) types.Card {
topCard := deck.getTopCard()
if topCard.Color != "rainbow" {
return nil
}
updateData, ok := cardData.(map[string]interface{})
if !ok {
return nil
}
newColor, ok := updateData["Color"].(string)
if !ok {
return nil
}
for _, color := range HexV1Colors {
if newColor == color {
deck.nextPlayer()
if topCard.Symbol == "action:skip" {
deck.nextPlayer()
}
topCard.Color = color
return topCard
}
}
return nil
}

View File

@ -39,7 +39,7 @@ func CreateRoom() *types.Room {
GameState: types.StateLobby,
Players: make([]*types.Player, 0),
PlayersMutex: &sync.Mutex{},
CardDeckId: 0,
CardDeckId: 1,
}
db.Conn.InsertRoom(newRoom)
@ -123,6 +123,24 @@ func UpdateGameState(room *types.Room, newState types.GameState) {
OnRoomUpdate(room)
}
func SetCardDeck(room *types.Room, id int) bool {
if id < 0 || id > 1 {
return false
}
room.CardDeckId = id
OnRoomUpdate(room)
return true
}
func CreateCardDeckObj(room *types.Room) {
switch room.CardDeckId {
case 0:
room.CardDeck = &decks.Classic{}
case 1:
room.CardDeck = &decks.HexV1{}
}
}
func BroadcastInRoom(room *types.Room, topic string, data interface{}) {
for _, player := range room.Players {
if !player.Connection.IsConnected || player.Connection.Socket == nil {
@ -179,7 +197,7 @@ func StartGame(room *types.Room) {
if room.GameState != types.StateLobby {
return
}
room.CardDeck = &decks.Classic{}
CreateCardDeckObj(room)
room.CardDeck.Init(room)
UpdateGameState(room, types.StateRunning)
UpdateAllPlayers(room)

View File

@ -47,6 +47,9 @@ type S2C_PlayedCardUpdate struct {
Card Card
}
type C2S_SetCardDeck struct {
CardDeckId int
}
type C2S_UpdatePlayer struct {
PlayerId bson.ObjectID
Username *string

View File

@ -34,5 +34,8 @@ func ShuffleSlice[T any](slice *([]T)) {
}
func Mod(a, b int) int {
if b == 0 {
return 0
}
return (a%b + b) % b
}

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@ -0,0 +1,29 @@
<script lang="ts">
import CardDisplay from "./Game/CardDisplay.svelte";
export let cardComponent;
export let cardDeckId: number;
export let cardWidth: number;
export let cardHeight: number;
export let centerDistancePx: number;
export let maxRotationDeg: number;
const SHOWCASED_CARDS: any = {
0: [
{ CanPlay: true, Card: { Symbol: "1", Color: "red" } },
{ CanPlay: true, Card: { Symbol: "9", Color: "green" } },
{ CanPlay: true, Card: { Symbol: "action:draw_2", Color: "blue" } },
{ CanPlay: true, Card: { Symbol: "action:skip", Color: "yellow" } },
{ CanPlay: true, Card: { Symbol: "action:draw_4", Color: "black" } },
],
1: [
{ CanPlay: true, Card: { Symbol: "1", Color: "blue" } },
{ CanPlay: true, Card: { Symbol: "F", Color: "green" } },
{ CanPlay: true, Card: { Symbol: "action:shuffle", Color: "yellow" } },
{ CanPlay: true, Card: { Symbol: "action:skip", Color: "purple" } },
{ CanPlay: true, Card: { Symbol: "action:draw", Color: "rainbow" } },
],
};
</script>
<CardDisplay canPlayCards={true} canUpdateCards={false} {cardComponent} cards={SHOWCASED_CARDS[cardDeckId]} {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />

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@ -0,0 +1,110 @@
<script lang="ts">
import type { Card } from "../../stores/sessionStore";
interface ClassicCard {
Symbol: string;
Color: string;
}
export let data: ClassicCard = { Color: "", Symbol: "" };
export let canUpdateCard: boolean = false;
export let updateCard: (newCard: Card) => void = () => {};
export let width: number;
export let height: number;
const COLOR_MAP: { [key: string]: string } = {
blue: "#009bff",
green: "#00c841",
yellow: "#ffa500",
purple: "#7300c8",
rainbow: "#ababab",
black: "#000000",
"": "#999",
};
function selectColor(color: string) {
let newCard: ClassicCard = {
Color: color,
Symbol: data.Symbol,
};
updateCard(newCard);
}
</script>
<div class="card" style:background={COLOR_MAP[data.Color]} style:--width={`${width}px`} style:--height={`${height}px`}>
{#if data.Symbol.length <= 2}
<span class="symbol">{data.Symbol}</span>
{:else}
<span class="symbol large">{data.Symbol.split(":")[1].replace("_", " ")}</span>
{/if}
{#if data.Color == "rainbow" && canUpdateCard}
<div class="select mt-5">
<div>
<button
style:background={COLOR_MAP["blue"]}
aria-label="Blue"
on:click={() => {
selectColor("blue");
}}
></button>
<button
style:background={COLOR_MAP["green"]}
aria-label="Green"
on:click={() => {
selectColor("green");
}}
></button>
</div>
<div>
<button
style:background={COLOR_MAP["yellow"]}
aria-label="Yellow"
on:click={() => {
selectColor("yellow");
}}
></button>
<button
style:background={COLOR_MAP["purple"]}
aria-label="Purple"
on:click={() => {
selectColor("purple");
}}
></button>
</div>
</div>
{/if}
</div>
<style>
.card {
display: flex;
flex-direction: column;
width: var(--width);
height: var(--height);
padding: 5px;
border-radius: 8px;
}
.select button {
width: 20px;
height: 20px;
border-radius: 30px;
}
.card span {
text-align: left;
word-wrap: anywhere;
}
.card .symbol {
font-size: 25px;
text-transform: capitalize;
}
.card .symbol.large {
font-size: 17px;
}
button {
cursor: pointer;
}
</style>

View File

@ -69,7 +69,13 @@
"player_name": "Spielername",
"status": "Status",
"host": "Host",
"you": "Du"
"you": "Du",
"player": "Spieler",
"return_to_game": "Zurück zum Spiel",
"selected_card_deck": "Ausgewähltes Kartendeck:",
"change_card_deck": "Ändern",
"choose_card_deck": "Auswählen",
"card_deck_modal": "Wähle ein Kartendeck aus"
},
"end_screen": {
"game_has_ended": "Das Spiel ist vorbei",
@ -83,7 +89,7 @@
"disconnected": "Getrennt"
},
"game_status": {
"game_status": "Spielstatus: {game_status}",
"game_status": "Spielstatus:",
"lobby": "Lobby",
"running": "Läuft",
"ended": "Beendet"

View File

@ -71,7 +71,11 @@
"host": "Host",
"you": "You",
"player": "Player",
"return_to_game": "Return to game"
"return_to_game": "Return to game",
"selected_card_deck": "Selected card deck:",
"change_card_deck": "Change",
"choose_card_deck": "Choose",
"card_deck_modal": "Select a card deck"
},
"end_screen": {
"game_has_ended": "The game has ended",

View File

@ -10,6 +10,11 @@
import { requestJoinRoom } from "../stores/roomStore";
import gameStore from "../stores/gameStore";
let maxRotationDeg = 20;
let centerDistancePx = 200;
let cardWidth = 100;
let cardHeight = 150;
onMount(async () => {
// TODO: check if already connected to room, currently its overwriting the session
const params = new URLSearchParams(window.location.search);
@ -51,7 +56,7 @@
{#if $sessionStore.gameState == GameState.Lobby}
<div>
<!-- Lobby and player list -->
<Lobby />
<Lobby {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
</div>
{/if}
@ -59,11 +64,11 @@
<div class="size-full">
{#if $gameStore.isLobbyOverlayShown}
<div class="absolute inset-0 z-10 bg-white/30 dark:bg-black/30 backdrop-blur-sm mt-24">
<Lobby />
<Lobby {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
</div>
{/if}
<!-- Running game -->
<Main />
<Main {cardWidth} {cardHeight} {centerDistancePx} {maxRotationDeg} />
</div>
{:else if $sessionStore.gameState == GameState.Ended}
<EndScreen />

View File

@ -65,7 +65,7 @@
</header>
<div class="main-container">
<div class="page-slot">
<div class="page-slot" style="overflow-y: auto;">
<slot />
</div>
</div>

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@ -0,0 +1,13 @@
import ClassicCard from "../components/Cards/ClassicCard.svelte";
import HexV1Card from "../components/Cards/HexV1Card.svelte";
interface CardDeck {
id: number;
name: string;
cardComponent: any;
}
export const CardDecks: CardDeck[] = [
{ id: 0, name: "Classic", cardComponent: ClassicCard },
{ id: 1, name: "HexV1", cardComponent: HexV1Card },
];

View File

@ -80,6 +80,10 @@ interface PlayedCardUpdateObj {
Card: Card;
}
interface SetCardDeckReq {
CardDeckId: number;
}
interface PlayCardReq {
CardIndex?: number;
CardData: any;
@ -367,6 +371,13 @@ class SessionManager {
}
}
setCardDeck(id: number) {
let request: SetCardDeckReq = {
CardDeckId: id,
};
this.sendMessage("SetCardDeck", JSON.stringify(request));
}
drawCard() {
this.sendMessage("DrawCard", "");
}

View File

@ -1,10 +1,12 @@
<script lang="ts">
import RenamePlayer from "../../components/RenamePlayer.svelte";
import { Table, TableBody, TableBodyCell, TableBodyRow, TableHead, TableHeadCell, TableSearch, Badge, Button, Modal, Popover, Tooltip } from "flowbite-svelte";
import CardDeckShowcase from "../../components/CardDeckShowcase.svelte";
import { Table, TableBody, TableBodyCell, TableBodyRow, TableHead, TableHeadCell, TableSearch, Badge, Button, Modal, Popover, Tooltip, Card } from "flowbite-svelte";
import { CircleArrowOutUpLeft, Copy, AlertCircle, UserX, Play, TextCursorInput, Gamepad2 } from "lucide-svelte";
import { _ } from "svelte-i18n";
import { GameState, sessionStore } from "../../stores/sessionStore";
import { toggleLobbyOverlay } from "../../stores/gameStore";
import { CardDecks } from "../../stores/cardDeck";
let copied = false;
let showLeaveModal = false;
@ -16,6 +18,12 @@
let showRenameModal = false;
let kick_player = "";
let showKickModal = false;
let showCardDeckModal = false;
export let maxRotationDeg: number;
export let centerDistancePx: number;
export let cardWidth: number;
export let cardHeight: number;
function filteredPlayers() {
return players.filter((player) => player.Username.toLowerCase().includes(searchQuery.toLowerCase()));
@ -85,34 +93,61 @@
</div>
</Modal>
<!-- Leave Room Button -->
<Button
color="none"
class="sm:absolute m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
on:click={() => {
showLeaveModal = true;
}}
>
<CircleArrowOutUpLeft class="mr-2" />
<span>{$_("lobby.leave_game")}</span>
</Button>
<!-- Modal: Select card deck -->
<Modal bind:open={showCardDeckModal} size="md" backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50" style="color: unset;" autoclose outsideclose>
<div class="text-center">
<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
{$_("lobby.card_deck_modal")}
</h3>
<div class="grid justify-center gap-5">
{#each CardDecks as cardDeck}
<Card style="color: unset;">
<span class="mb-[-15px] text-xl">{cardDeck.name}</span>
<div class="flex justify-center">
<CardDeckShowcase cardComponent={cardDeck.cardComponent} cardDeckId={cardDeck.id} {cardHeight} {cardWidth} centerDistancePx={centerDistancePx * 3} {maxRotationDeg} />
</div>
<Button
on:click={() => {
sessionStore.setCardDeck(cardDeck.id);
}}>{$_("lobby.choose_card_deck")}</Button
>
</Card>
{/each}
</div>
<Button on:click={() => (showCardDeckModal = false)} color="alternative" class="mt-5 hover:text-dark hover:bg-gray-100">{$_("lobby.cancel")}</Button>
</div>
</Modal>
<!-- Return to game Button -->
{#if sessionStore.getState().gameState !== GameState.Lobby}
<div class="flex">
<!-- Leave Room Button -->
<Button
color="none"
class="sm:absolute m-2 right-0 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
class="m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
on:click={() => {
toggleLobbyOverlay();
showLeaveModal = true;
}}
>
<span>{$_("lobby.return_to_game")}</span>
<Gamepad2 class="ml-2" />
<CircleArrowOutUpLeft class="mr-2" />
<span>{$_("lobby.leave_game")}</span>
</Button>
{/if}
<!-- Return to game Button -->
{#if sessionStore.getState().gameState !== GameState.Lobby}
<Button
color="none"
class="m-2 ml-auto border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
on:click={() => {
toggleLobbyOverlay();
}}
>
<span>{$_("lobby.return_to_game")}</span>
<Gamepad2 class="ml-2" />
</Button>
{/if}
</div>
<!-- Game Status -->
<div class="text-center p-6 w-full">
<div class="md:mt-[-65px] text-center p-6 w-full">
<span
>{$_("game_status.game_status")}
<Badge color="dark">
@ -199,6 +234,29 @@
<TableSearch bind:inputValue={searchQuery} placeholder={$_("lobby.search_player")} />
{/if}
<!-- Card deck selection -->
{#if sessionStore.getState().gameState == GameState.Lobby}
<div class="flex w-full justify-center my-10">
<Card style="color: unset;">
<span class="text-xl">{$_("lobby.selected_card_deck")}</span>
<span class="opacity-80 mb-[-15px]">{CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.name}</span>
<div class="flex justify-center">
<CardDeckShowcase
cardComponent={CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.cardComponent}
cardDeckId={CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.id ?? 0}
{cardHeight}
{cardWidth}
centerDistancePx={centerDistancePx * 3}
{maxRotationDeg}
/>
</div>
{#if sessionStore.getPlayerPermissions().isHost}
<Button on:click={() => (showCardDeckModal = true)}>{$_("lobby.change_card_deck")}</Button>
{/if}
</Card>
</div>
{/if}
<!-- Players Table -->
<Table striped hoverable noborder class="mb-16">
<TableHead>

View File

@ -1,16 +1,16 @@
<script lang="ts">
import type { PlayerObj } from "../../stores/sessionStore";
import { derived, get } from "svelte/store";
import ClassicCard from "../../components/Cards/ClassicCard.svelte";
import CardDisplay from "../../components/Game/CardDisplay.svelte";
import { sessionStore } from "../../stores/sessionStore";
import OpponentDisplay from "../../components/Game/OpponentDisplay.svelte";
import { CardDecks } from "../../stores/cardDeck";
let maxRotationDeg = 20;
let centerDistancePx = 200;
let cardWidth = 100;
let cardHeight = 150;
let cardComponent = ClassicCard;
export let maxRotationDeg: number;
export let centerDistancePx: number;
export let cardWidth: number;
export let cardHeight: number;
let cardComponent = CardDecks.find((e) => e.id == $sessionStore.cardDeckId)?.cardComponent;
let opponents = derived(sessionStore.store, ($store) => $store.players.filter((e) => e.PlayerId != sessionStore.getUserId()));
let playerActive = derived(sessionStore.store, ($store) => ($store.playerStates[$store.userId ?? ""] ?? "").Active ?? false);