feat(backend): implement changing card deck

This commit is contained in:
2025-03-28 00:03:18 +01:00
parent 7bbe33725f
commit 4104b01978
3 changed files with 52 additions and 1 deletions

View File

@ -95,6 +95,36 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
game.OnRoomUpdate(room)
})
client.On("SetCardDeck", func(datas ...any) {
setCardDeckRequest := types.C2S_SetCardDeck{}
unpackData(datas, &setCardDeckRequest)
if room.GameState != types.StateLobby {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "game_already_running",
Message: "You can't change the card deck while the game is running",
})
return
}
if !player.HasPermissionBit(types.PermissionHost) {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "insufficient_permission",
Message: "You can't change the card deck unless you are host",
})
return
}
if !game.SetCardDeck(room, setCardDeckRequest.CardDeckId) {
client.Emit("Status", types.S2C_Status{
IsError: true,
StatusCode: "invalid_card_deck",
Message: "No card deck exists with this ID",
})
return
}
})
client.On("UpdatePlayer", func(datas ...any) {
player.Mutex.Lock()
defer player.Mutex.Unlock()

View File

@ -123,6 +123,24 @@ func UpdateGameState(room *types.Room, newState types.GameState) {
OnRoomUpdate(room)
}
func SetCardDeck(room *types.Room, id int) bool {
if id < 0 || id > 1 {
return false
}
room.CardDeckId = id
OnRoomUpdate(room)
return true
}
func CreateCardDeckObj(room *types.Room) {
switch room.CardDeckId {
case 0:
room.CardDeck = &decks.Classic{}
case 1:
room.CardDeck = &decks.HexV1{}
}
}
func BroadcastInRoom(room *types.Room, topic string, data interface{}) {
for _, player := range room.Players {
if !player.Connection.IsConnected || player.Connection.Socket == nil {
@ -179,7 +197,7 @@ func StartGame(room *types.Room) {
if room.GameState != types.StateLobby {
return
}
room.CardDeck = &decks.Classic{}
CreateCardDeckObj(room)
room.CardDeck.Init(room)
UpdateGameState(room, types.StateRunning)
UpdateAllPlayers(room)

View File

@ -47,6 +47,9 @@ type S2C_PlayedCardUpdate struct {
Card Card
}
type C2S_SetCardDeck struct {
CardDeckId int
}
type C2S_UpdatePlayer struct {
PlayerId bson.ObjectID
Username *string