fix(backend): properly disconnect player after getting kicked

This commit is contained in:
2025-03-11 12:33:41 +01:00
parent a4a26f04d4
commit 49e84eaac7

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@ -174,6 +174,7 @@ func onPlayerJoin(client *socket.Socket, room *types.Room, player *types.Player)
StatusCode: "player_kicked", StatusCode: "player_kicked",
Message: "You were kicked from the room", Message: "You were kicked from the room",
}) })
targetPlayer.Connection.Socket.Disconnect(true)
} }
} }
if player == targetPlayer { if player == targetPlayer {