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fix(backend): properly disconnect player after getting kicked
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@ -174,6 +174,7 @@ func onPlayerJoin(client *socket.Socket, room *types.Room, player *types.Player)
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StatusCode: "player_kicked",
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StatusCode: "player_kicked",
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Message: "You were kicked from the room",
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Message: "You were kicked from the room",
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})
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})
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targetPlayer.Connection.Socket.Disconnect(true)
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}
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}
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}
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}
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if player == targetPlayer {
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if player == targetPlayer {
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