mirror of
https://github.com/HexCardGames/HexDeck.git
synced 2026-10-14 00:07:53 +02:00
fix(backend): properly disconnect player after getting kicked
This commit is contained in:
1 parent
a4a26f04d4
commit
49e84eaac7
1 file changed
+1
@@ -174,6 +174,7 @@ func onPlayerJoin(client *socket.Socket, room *types.Room, player *types.Player)
|
||||
StatusCode: "player_kicked",
|
||||
Message: "You were kicked from the room",
|
||||
})
|
||||
targetPlayer.Connection.Socket.Disconnect(true)
|
||||
}
|
||||
}
|
||||
if player == targetPlayer {
|
||||
|
||||
Reference in new issue
Block a user