mirror of
https://github.com/HexCardGames/HexDeck.git
synced 2025-09-05 11:18:38 +02:00
139 lines
3.7 KiB
Go
139 lines
3.7 KiB
Go
package api
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import (
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"log/slog"
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"net/http"
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"github.com/HexCardGames/HexDeck/db"
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"github.com/HexCardGames/HexDeck/game"
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"github.com/HexCardGames/HexDeck/types"
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"github.com/gin-gonic/gin"
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)
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type ErrorReply struct {
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StatusCode string
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Message string
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}
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type StatsReply struct {
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TotalGamesPlayed int
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RunningGames int
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OnlinePlayerCount int
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}
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type ImprintReply struct {
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Content string
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}
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type CreateRoomReply struct {
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JoinCode string
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}
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type JoinRoomRequest struct {
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JoinCode string
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Username string
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}
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type LeaveRoomRequest struct {
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SessionToken string
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}
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func RegisterApi(server *gin.Engine) {
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server.GET("/api/stats", func(c *gin.Context) {
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stats := game.CalculateStats()
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c.JSON(http.StatusOK, StatsReply{
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TotalGamesPlayed: db.Conn.QueryGlobalStats().GamesPlayed,
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RunningGames: stats.RunningGames,
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OnlinePlayerCount: stats.OnlinePlayerCount,
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})
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})
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server.GET("/api/imprint", func(c *gin.Context) {
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// TODO: Implement imprint endpoint
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c.JSON(http.StatusOK, ImprintReply{
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Content: "Not implemented yet",
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})
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})
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server.POST("/api/room/create", func(c *gin.Context) {
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request := JoinRoomRequest{}
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c.BindJSON(&request)
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room := game.CreateRoom()
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player := game.JoinRoom(room, request.Username)
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player.SetPermissionBit(types.PermissionHost)
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slog.Debug("New room created", "username", player.Username, "sessionToken", player.SessionToken, "roomId", room.RoomId.Hex())
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c.JSON(http.StatusOK, player)
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})
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server.POST("/api/room/join", func(c *gin.Context) {
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request := JoinRoomRequest{}
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c.BindJSON(&request)
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room := game.FindRoomByJoinCode(request.JoinCode)
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if room == nil {
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slog.Debug("Client tried joining room using an invalid joinCode", "joinCode", request.JoinCode)
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c.JSON(http.StatusBadRequest, ErrorReply{
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StatusCode: "invalid_join_code",
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Message: "No valid joinCode was provided",
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})
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return
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}
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if room.GameState != types.StateLobby {
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slog.Debug("Client tried joining room not in lobby state", "joinCode", request.JoinCode)
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c.JSON(http.StatusBadRequest, ErrorReply{
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StatusCode: "game_already_running",
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Message: "You cannot join this room as the game has already started",
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})
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return
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}
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player := game.JoinRoom(room, request.Username)
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slog.Debug("New session created", "username", player.Username, "sessionToken", player.SessionToken, "roomId", room.RoomId.Hex(), "joinCode", request.JoinCode)
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c.JSON(http.StatusOK, player)
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})
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server.GET("/api/check/session", func(c *gin.Context) {
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sessionToken := c.Query("sessionToken")
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if sessionToken == "" {
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c.JSON(http.StatusBadRequest, ErrorReply{
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StatusCode: "missing_parameter",
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Message: "Parameter sessionToken is missing",
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})
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}
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_, player := game.FindSession(sessionToken)
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if player == nil {
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c.Status(401)
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} else {
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c.Status(200)
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}
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})
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server.GET("/api/check/joinCode", func(c *gin.Context) {
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joinCode := c.Query("JoinCode")
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if joinCode == "" {
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c.JSON(http.StatusBadRequest, ErrorReply{
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StatusCode: "missing_parameter",
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Message: "Parameter JoinCode is missing",
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})
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}
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room := game.FindRoomByJoinCode(joinCode)
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if room == nil {
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c.Status(401)
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} else {
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c.Status(200)
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}
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})
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server.POST("/api/room/leave", func(c *gin.Context) {
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request := LeaveRoomRequest{}
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c.BindJSON(&request)
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room, player := game.FindSession(request.SessionToken)
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if player == nil {
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c.JSON(http.StatusBadRequest, ErrorReply{
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StatusCode: "invalid_session",
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Message: "No user was found with the provided sessionToken",
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})
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return
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}
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room.RemovePlayer(*player)
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game.OnRoomUpdate(room)
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c.Status(http.StatusOK)
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})
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// Handle WebSocket connections using Socket.io
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wsHandler := initWS()
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server.Any("/socket.io/", gin.WrapH(wsHandler))
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}
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