mirror of
https://github.com/HexCardGames/HexDeck.git
synced 2025-09-08 04:18:39 +02:00
feat(frontend): implement basic card rendering, drawing and playing
This commit is contained in:
267
frontend/src/views/Game/Lobby.svelte
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267
frontend/src/views/Game/Lobby.svelte
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<script lang="ts">
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import RenamePlayer from "../../components/RenamePlayer.svelte";
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import { Table, TableBody, TableBodyCell, TableBodyRow, TableHead, TableHeadCell, TableSearch, Badge, Button, Modal, Popover, Tooltip } from "flowbite-svelte";
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import { CircleArrowOutUpLeft, Copy, AlertCircle, UserX, Play, TextCursorInput, Gamepad2 } from "lucide-svelte";
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import { _ } from "svelte-i18n";
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import { GameState, sessionStore } from "../../stores/sessionStore";
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import { toggleLobbyOverlay } from "../../stores/gameStore";
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let copied = false;
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let showLeaveModal = false;
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$: players = $sessionStore.players;
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let searchQuery = "";
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let rename_player = "";
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let showRenameModal = false;
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let kick_player = "";
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let showKickModal = false;
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function filteredPlayers() {
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return players.filter((player) => player.Username.toLowerCase().includes(searchQuery.toLowerCase()));
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}
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function insert(str: string, index: number, value: string) {
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return str.slice(0, index) + value + str.slice(index);
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}
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function copyGameCodeToClipboard() {
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navigator.clipboard.writeText(insert($sessionStore.joinCode || "000000", 3, "-")).then(() => {
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copied = true;
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setTimeout(() => (copied = false), 2000);
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});
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}
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function copyGameLinkToClipboard() {
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navigator.clipboard.writeText(`${window.location.origin}/Game?join=${$sessionStore.joinCode}`).then(() => {
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copied = true;
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setTimeout(() => (copied = false), 2000);
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});
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}
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function leaveRoom() {
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sessionStore.leaveRoom();
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showLeaveModal = false;
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}
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</script>
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<!-- Modal: Confirm Leave Room -->
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<Modal bind:open={showLeaveModal} size="md" backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50" autoclose outsideclose>
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<div class="text-center">
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<AlertCircle class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200" />
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<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
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{$_("lobby.confirm_leave_message")}
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</h3>
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<Button on:click={() => (showLeaveModal = false)} color="alternative" class="hover:text-dark hover:bg-gray-100">{$_("lobby.cancel")}</Button>
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<Button on:click={leaveRoom} color="red" class="me-2">{$_("lobby.confirm_leave")}</Button>
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</div>
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</Modal>
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<!-- Modal: Rename Player -->
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<Modal bind:open={showRenameModal} size="md" backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50" autoclose outsideclose>
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<div class="text-center">
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<TextCursorInput class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200" />
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<RenamePlayer playerId={rename_player} />
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</div>
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</Modal>
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<!-- Modal: Confirm Kick Player -->
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<Modal bind:open={showKickModal} size="md" backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50" autoclose outsideclose>
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<div class="text-center">
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<UserX class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200" />
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<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
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{$_("lobby.confirm_kick_player_message", {
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values: { player_name: sessionStore.getUser(kick_player)?.Username || "Name not found" },
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})}
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</h3>
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<Button on:click={() => (showLeaveModal = false)} color="alternative" class="hover:text-dark hover:bg-gray-100">{$_("lobby.cancel")}</Button>
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<Button
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on:click={() => {
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sessionStore.kickPlayer(kick_player);
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}}
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color="red"
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class="me-2">{$_("lobby.confirm_kick_player")}</Button
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>
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</div>
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</Modal>
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<!-- Leave Room Button -->
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<Button
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color="none"
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class="sm:absolute m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
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on:click={() => {
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showLeaveModal = true;
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}}
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>
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<CircleArrowOutUpLeft class="mr-2" />
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<span>{$_("lobby.leave_game")}</span>
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</Button>
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<!-- Return to game Button -->
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{#if sessionStore.getState().gameState !== GameState.Lobby}
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<Button
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color="none"
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class="sm:absolute m-2 right-0 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
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on:click={() => {
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toggleLobbyOverlay();
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}}
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>
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<span>{$_("lobby.return_to_game")}</span>
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<Gamepad2 class="ml-2" />
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</Button>
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{/if}
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<!-- Game Status -->
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<div class="text-center p-6 w-full">
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<span
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>{$_("game_status.game_status")}
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<Badge color="dark">
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{$_(`game_status.${GameState[$sessionStore.gameState].toLowerCase()}`)}
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</Badge>
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</span>
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</div>
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<!-- TODO Grid not fully responsive -->
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<div class="grid md:grid-flow-col grid-flow-row justify-center mt-6 mb-2 gap-4">
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<!-- Rename (This) Player -->
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{#if sessionStore.isConnected()}
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<RenamePlayer />
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{/if}
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<!-- Copy Join Code Button -->
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<!-- TODO add Streamer mode (hide room code) here -->
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{#if sessionStore.getState().gameState === GameState.Lobby}
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<Button
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id="b1"
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type="button"
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class="w-xs mx-auto text-dark bg-primary-200 dark:bg-primary-900 hover:bg-primary-200 dark:hover:bg-primary-900 backdrop-blur-lg border border-black/20 dark:border-white/20 shadow-lg p-4 rounded-2xl flex items-center justify-between transition-all cursor-pointer"
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on:click={() => {
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copyGameCodeToClipboard();
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}}
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>
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<div class="grid justify-items-start">
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<span class="text-sm">{$_("lobby.room_join_code")}</span>
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<div class="relative">
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<span class="text-xl font-semibold tracking-widest select-none transition-opacity duration-300 opacity-0" class:opacity-100={!copied}
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>{insert($sessionStore.joinCode || "000000", 3, "-")}
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</span>
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<span class="absolute left-0 text-xl font-semibold tracking-widest select-none transition-opacity duration-300 opacity-0" class:opacity-100={copied}>
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{$_("lobby.copied")}
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</span>
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</div>
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</div>
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<Copy />
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</Button>
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<Popover class="text-sm max-w-screen font-light z-100" triggeredBy="#b1" placement="bottom">
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<div class="grid gap-2">
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<Button
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on:click={() => {
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copyGameCodeToClipboard();
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}}
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>
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{$_("lobby.copy_code")}
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</Button>
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<Button
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on:click={() => {
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copyGameLinkToClipboard();
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}}
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>
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{$_("lobby.copy_join_link")}
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</Button>
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{#if sessionStore.getPlayerPermissions().isHost}
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<Button on:click={() => {}}>
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{$_("lobby.regenerate_join_code")}
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</Button>
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{/if}
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</div>
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</Popover>
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{/if}
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<!-- Start game button -->
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{#if sessionStore.getPlayerPermissions().isHost && sessionStore.getState().gameState === GameState.Lobby}
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<Button
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class="w-xs mx-auto text-dark bg-green-200 dark:bg-green-900 hover:bg-green-200 dark:hover:bg-green-900 backdrop-blur-lg border border-black/20 dark:border-white/20 shadow-lg p-4 rounded-2xl flex items-center justify-between transition-all cursor-pointer"
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on:click={() => {
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sessionStore.startGame();
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}}
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>
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<div class="grid justify-items-start">
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<div class="relative">
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<span class="text-xl font-semibold tracking-widest select-none transition-opacity duration-300">{$_("lobby.start_game")} </span>
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</div>
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</div>
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<Play />
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</Button>
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{/if}
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</div>
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{#if players.length > 5}
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<!-- Search Bar -->
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<TableSearch bind:inputValue={searchQuery} placeholder={$_("lobby.search_player")} />
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{/if}
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<!-- Players Table -->
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<Table striped hoverable noborder class="mb-16">
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<TableHead>
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<TableHeadCell class="cursor-pointer flex items-center">
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{$_("lobby.player_name")}
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</TableHeadCell>
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<TableHeadCell>{$_("lobby.status")}</TableHeadCell>
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</TableHead>
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<TableBody tableBodyClass="divide-y">
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{#each filteredPlayers() as player}
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<TableBodyRow class="!bg-black/2 hover:!bg-black/4 dark:!bg-white/20 dark:hover:!bg-white/30">
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<TableBodyCell>
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{player.Username}
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{#if sessionStore.isCurrentPlayer(player.PlayerId)}
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<Badge color="purple" class="ml-1">{$_("lobby.you")}</Badge>
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{/if}
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{#if sessionStore.getPlayerPermissions(player.PlayerId).isHost}
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<Badge color="blue" class="ml-1">{$_("lobby.host")}</Badge>
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{/if}
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</TableBodyCell>
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<TableBodyCell>
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{#if player.IsConnected}
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<Badge color="green">{$_(`player_status.connected`)}</Badge>
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{:else}
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<Badge color="yellow">{$_(`player_status.disconnected`)}</Badge>
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{/if}
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</TableBodyCell>
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<!-- Can kick and rename player -->
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{#if sessionStore.getPlayerPermissions().isHost}
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<TableBodyCell>
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<!-- kick player -->
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<Button
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outline={true}
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color="alternative"
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class="p-2! text-red-800 hover:bg-red-500"
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size="lg"
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on:click={() => {
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showKickModal = true;
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kick_player = player.PlayerId;
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}}
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>
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<UserX class="w-7 h-7" />
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</Button>
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<Tooltip type="auto">{$_("lobby.kick_player")}</Tooltip>
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<!-- rename player -->
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<Button
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outline={true}
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color="alternative"
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class="p-2! text-blue-800 hover:bg-blue-500"
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size="lg"
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on:click={() => {
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showRenameModal = true;
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rename_player = player.PlayerId;
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}}
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>
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<TextCursorInput class="w-7 h-7" />
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</Button>
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<Tooltip type="auto">{$_("lobby.rename_player")}</Tooltip>
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</TableBodyCell>
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{/if}
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</TableBodyRow>
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{/each}
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</TableBody>
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</Table>
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