fix(backend): fix crash when trying to update player data concurrently

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minie4 committed 2025-03-11 12:32:36 +01:00
1 parent d4f194b146
commit a4a26f04d4
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@@ -28,6 +28,7 @@ func (serializable *SerializablePlayer) ToPlayer(cardDeckId int) types.Player {
Permissions: serializable.Permissions,
Connection: types.WebsocketConnection{IsConnected: false},
Cards: cards,
Mutex: &sync.Mutex{},
}
player.ResetInactivity()
return player