fix: make sure player is active before drawing a card

This commit is contained in:
2025-03-11 19:24:10 +01:00
parent 5c83cd6ce2
commit 4b13b9fc95
2 changed files with 7 additions and 2 deletions

View File

@ -218,7 +218,7 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
// TODO: Handle empty card deck
return
}
game.OnPlayerStateUpdate(room, player, false)
game.UpdateAllPlayers(room)
})
client.On("PlayCard", func(datas ...any) {