🎉first frontend commit (WIP)

This commit is contained in:
pixii
2025-03-04 09:43:45 +01:00
parent e91fc6ce93
commit 3217b2c4c3
37 changed files with 5501 additions and 0 deletions

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<script lang="ts">
import { onMount } from "svelte";
import {
Button,
Spinner,
InputAddon,
ButtonGroup,
Helper,
} from "flowbite-svelte";
import { _ } from "svelte-i18n";
import { sessionStore } from "/stores/sessionStore";
let loading: "join" | "create" | false = false;
let rejoinRoomCode = "";
let rejoinRoomSessionData = {
sessionToken: "",
userId: "",
};
let joinRoomId = "";
let join_error: string | false = false;
let create_error: string | false = false;
let inputRef: HTMLInputElement | null = null;
function formatInput(event: any) {
let rawValue = event.target.value.replace(/\D/g, "");
join_error = false;
if (rawValue.length > 6) {
rawValue = rawValue.slice(0, 6);
}
let formattedValue = rawValue
.replace(/(\d{3})(\d{0,3})/, "$1-$2")
.trim();
joinRoomId = formattedValue;
if (joinRoomId.length > 6) {
requestJoinRoom();
}
}
function handleKeyDown(event: any) {
if (event.key === "Backspace") {
join_error = false;
let cursorPosition = event.target.selectionStart;
if (cursorPosition === 4) {
// If cursor is at "-" position, delete the number before it
joinRoomId = joinRoomId.slice(0, 2);
event.preventDefault();
}
}
}
async function requestJoinRoom(joinCode = joinRoomId) {
if (loading) return;
loading = "join";
join_error = false;
try {
const controller = new AbortController();
// 5s timeout
const timeout = setTimeout(() => controller.abort(), 5000);
const response = await fetch(`/api/room/join`, {
method: "POST",
body: JSON.stringify({
JoinCode: joinCode.replaceAll("-", ""),
UsernameProposal: "UsernameProposal",
}),
headers: {
"Content-Type": "application/json",
},
signal: controller.signal,
});
clearTimeout(timeout);
if (!response.ok) {
const data: { StatusCode: string; Message: string } =
await response.json();
// TODO i18n here on StatusCode if not use Message
if (["invalid_join_code"].includes(data?.StatusCode)) {
join_error = "no_room_found";
} else if (data?.Message) {
join_error = data?.Message;
} else {
throw new Error("Server error");
}
return;
}
const data: {
SessionToken: string;
PlayerId: string;
Username: string;
Permissions: any;
} = await response.json();
const SessionToken = data.SessionToken;
const UserId = data.PlayerId;
joinSession(SessionToken, UserId);
} catch (error: any) {
if (error.name === "AbortError") {
join_error = "timeout";
} else {
join_error = "request_failed";
}
console.error("Error joining room: ", error);
} finally {
loading = false;
setTimeout(() => {
focusInput();
}, 50);
}
}
async function requestCreateRoom() {
if (loading) return;
loading = "create";
create_error = false;
try {
const controller = new AbortController();
// 5s timeout
const timeout = setTimeout(() => controller.abort(), 5000);
const response = await fetch(`/api/room/create`, {
method: "POST",
body: JSON.stringify({
UsernameProposal: "UsernameProposal",
}),
headers: {
"Content-Type": "application/json",
},
signal: controller.signal,
});
clearTimeout(timeout);
if (!response.ok) {
throw new Error("Server error");
}
const data:
| {
SessionToken: string;
PlayerId: string;
Username: string;
Permissions: any;
}
| { error: string } = await response.json();
if (response.ok) {
const SessionToken = data.SessionToken;
const UserId = data.PlayerId;
sessionStore.connect(SessionToken, UserId);
} else {
create_error = data.error || "room_creation_failed";
}
} catch (error: any) {
if (error.name === "AbortError") {
create_error = "timeout";
} else {
create_error = String(error);
}
console.error("Error creating room:", error);
} finally {
loading = false;
}
}
function focusInput() {
inputRef?.focus();
}
function joinSession(sessionToken: string, userId: string) {
try {
sessionStore.connect(sessionToken, userId);
} catch (error: any) {
join_error = "request_failed";
console.error("Error joining room session: ", error);
} finally {
loading = false;
setTimeout(() => {
focusInput();
}, 50);
}
}
async function checkSessionToken(
sessionToken: string | undefined,
): Promise<boolean> {
if (!sessionToken) return false;
const params = new URLSearchParams({
sessionToken: sessionToken,
});
const res = await fetch(`/api/check/session?${params}`);
return res.status == 200;
}
async function checkJoinCode(
joinCode: string | undefined,
): Promise<boolean> {
if (!joinCode) return false;
const params = new URLSearchParams({
JoinCode: joinCode,
});
const res = await fetch(`/api/check/joinCode?${params}`);
return res.status == 200;
}
async function checkSessionData() {
const currentSessionData: {
sessionToken?: string;
userId?: string;
joinCode?: string;
} = JSON.parse(localStorage.getItem("currentSessionIds") || "{}");
if (await checkSessionToken(currentSessionData.sessionToken)) {
// Session is still valid
rejoinRoomSessionData = currentSessionData as any;
return;
}
if (await checkJoinCode(currentSessionData.joinCode)) {
// joinCode is still valid
rejoinRoomCode = currentSessionData.joinCode as string;
return;
}
const lastSessionData: {
sessionToken?: string;
userId?: string;
joinCode?: string;
} = JSON.parse(localStorage.getItem("lastSessionIds") || "{}");
if (await checkSessionToken(lastSessionData.sessionToken)) {
// Session is still valid
rejoinRoomSessionData = lastSessionData as any;
return;
}
if (await checkJoinCode(lastSessionData.joinCode)) {
// joinCode is still valid
rejoinRoomCode = lastSessionData.joinCode as string;
return;
}
}
// focus room code input on mount
onMount(() => {
focusInput();
checkSessionData();
});
</script>
<div class="w-full max-w-md">
{#if rejoinRoomSessionData?.sessionToken}
<div class="mb-6">
<Button
class="bg-primary-400 focus:bg-primary-100 dark:bg-primary-800 focus:dark:bg-primary-700 focus:ring-0 text-dark w-full overflow-hidden rounded-xl border-1 border-primary-800"
size="lg"
disabled={loading && loading != "create"}
on:click={() =>
joinSession(
rejoinRoomSessionData?.sessionToken,
rejoinRoomSessionData?.userId,
)}
>
{#if loading == "create"}
<Spinner
class="text-primary-350 dark:text-primary-200 me-3"
size="4"
/>
{/if}
{$_("landing_page.connect_room.rejoin_last_room")}
</Button>
{#if create_error}
<Helper class="mt-2">
<span class="text-red-900 dark:text-red-300 text-sm">
{$_(`error_messages.${create_error}`, {
default: $_("error_messages.error_message", {
values: { error_message: create_error },
}),
})}
</span>
</Helper>
{/if}
</div>
<div class="w-full text-center mb-4">
{$_("landing_page.connect_room.or")}
</div>
{/if}
{#if rejoinRoomCode}
<div class="mb-6">
<Button
class="bg-primary-400 focus:bg-primary-100 dark:bg-primary-800 focus:dark:bg-primary-700 focus:ring-0 text-dark w-full overflow-hidden rounded-xl border-1 border-primary-800"
size="lg"
disabled={loading && loading != "create"}
on:click={() => requestJoinRoom(rejoinRoomCode)}
>
{#if loading == "create"}
<Spinner
class="text-primary-350 dark:text-primary-200 me-3"
size="4"
/>
{/if}
{$_("landing_page.connect_room.join_last_room")}
</Button>
{#if create_error}
<Helper class="mt-2">
<span class="text-red-900 dark:text-red-300 text-sm">
{$_(`error_messages.${create_error}`, {
default: $_("error_messages.error_message", {
values: { error_message: create_error },
}),
})}
</span>
</Helper>
{/if}
</div>
<div class="w-full text-center mb-4">
{$_("landing_page.connect_room.or")}
</div>
{/if}
<div class="mb-4">
<ButtonGroup
class="w-full overflow-hidden rounded-xl border-1 border-primary-800"
size="sm"
>
<InputAddon
class="w-10 text-center bg-primary-400 dark:bg-primary-800"
>
{#if loading == "join"}
<div class="w-full flex justify-center">
<Spinner
class="text-primary-350 dark:text-primary-200"
size="4.2"
/>
</div>
{:else}
<span class="w-full"> # </span>
{/if}
</InputAddon>
<input
class="bg-primary-200 px-4 focus:bg-primary-100 text-black dark:text-white mr-md dark:bg-primary-700 dark:focus:bg-primary-600 w-full border-0 focus:outline-none h-12"
placeholder={$_("landing_page.connect_room.enter_room_code")}
class:cursor-not-allowed={loading}
class:opacity-50={loading}
disabled={!!loading}
bind:this={inputRef}
bind:value={joinRoomId}
on:input={formatInput}
on:keydown={handleKeyDown}
/>
</ButtonGroup>
{#if join_error}
<Helper class="mt-2">
<span class="text-red-900 dark:text-red-300 text-sm">
{$_(`error_messages.${join_error}`, {
default: $_("error_messages.error_message", {
values: { error_message: join_error },
}),
})}
</span>
</Helper>
{/if}
</div>
<div class="w-full text-center mb-4">
{$_("landing_page.connect_room.or")}
</div>
<div class="mb-6">
<Button
class="bg-primary-400 focus:bg-primary-100 dark:bg-primary-800 focus:dark:bg-primary-700 focus:ring-0 text-dark w-full overflow-hidden rounded-xl border-1 border-primary-800"
size="lg"
disabled={loading && loading != "create"}
on:click={requestCreateRoom}
>
{#if loading == "create"}
<Spinner
class="text-primary-350 dark:text-primary-200 me-3"
size="4"
/>
{/if}
{$_("landing_page.connect_room.create_a_room")}
</Button>
{#if create_error}
<Helper class="mt-2">
<span class="text-red-900 dark:text-red-300 text-sm">
{$_(`error_messages.${create_error}`, {
default: $_("error_messages.error_message", {
values: { error_message: create_error },
}),
})}
</span>
</Helper>
{/if}
</div>
</div>

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<script>
import { Banner, Button, Tooltip } from "flowbite-svelte";
import { ArrowUpFromLine, Dot } from "lucide-svelte";
import { slide } from 'svelte/transition';
import { quintOut } from 'svelte/easing';
import { _ } from "svelte-i18n";
let bannerStatus = true;
const params = { delay: 250, duration: 500, easing: quintOut };
function showFooter() {
bannerStatus = true;
}
</script>
<Banner id="bottom-banner" position="absolute" bannerType="bottom" transition={slide} {params} bind:bannerStatus>
<p class="flex items-center text-sm font-normal text-gray-500 dark:text-gray-400">
<a href="/imprint">{$_("footer.imprint")}</a>
<Dot />
<a href="https://github.com/HexCardGames/HexDeck" target="_blank">{$_("footer.github")}</a>
</p>
</Banner>
<div class="absolute right-0 bottom-0">
<Button on:click={showFooter} class="!p-2 focus:ring-0 mt-2" color="none">
<ArrowUpFromLine />
</Button>
<Tooltip type='auto'>{$_("landing_page.show_footer")}</Tooltip>
</div>

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<script lang="ts">
import RenamePlayer from "./../RenamePlayer.svelte";
import {
Table,
TableBody,
TableBodyCell,
TableBodyRow,
TableHead,
TableHeadCell,
TableSearch,
Badge,
Button,
Modal,
Popover,
Tooltip,
} from "flowbite-svelte";
import {
CircleArrowOutUpLeft,
Copy,
AlertCircle,
UserX,
Play,
TextCursorInput,
} from "lucide-svelte";
import { _ } from "svelte-i18n";
import { GameState, sessionStore } from "../../stores/sessionStore";
let copied = false;
let showLeaveModal = false;
$: players = $sessionStore.players;
let searchQuery = "";
let rename_player = "";
let showRenameModal = false;
let kick_player = "";
let showKickModal = false;
function filteredPlayers() {
return players.filter((player) =>
player.Username.toLowerCase().includes(searchQuery.toLowerCase()),
);
}
function insert(str: string, index: number, value: string) {
return str.slice(0, index) + value + str.slice(index);
}
function copyGameCodeToClipboard() {
navigator.clipboard
.writeText(insert($sessionStore.joinCode || "000000", 3, "-"))
.then(() => {
copied = true;
setTimeout(() => (copied = false), 2000);
});
}
function copyGameLinkToClipboard() {
navigator.clipboard
.writeText(
`${window.location.origin}/join/${$sessionStore.joinCode}`,
)
.then(() => {
copied = true;
setTimeout(() => (copied = false), 2000);
});
}
function leaveRoom() {
sessionStore.leaveRoom();
showLeaveModal = false;
}
</script>
<!-- Modal: Confirm Leave Room -->
<Modal
bind:open={showLeaveModal}
size="md"
backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50"
autoclose
outsideclose
>
<div class="text-center">
<AlertCircle
class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200"
/>
<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
{$_("lobby.confirm_leave_message")}
</h3>
<Button
on:click={() => (showLeaveModal = false)}
color="alternative"
class="hover:text-dark hover:bg-gray-100"
>{$_("lobby.cancel")}</Button
>
<Button on:click={leaveRoom} color="red" class="me-2"
>{$_("lobby.confirm_leave")}</Button
>
</div>
</Modal>
<!-- Modal: Rename Player -->
<Modal
bind:open={showRenameModal}
size="md"
backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50"
autoclose
outsideclose
>
<div class="text-center">
<TextCursorInput
class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200"
/>
<RenamePlayer playerId={rename_player} />
</div>
</Modal>
<!-- Modal: Confirm Kick Player -->
<Modal
bind:open={showKickModal}
size="md"
backdropClass="fixed inset-0 z-40 bg-gray-900 bg-black/50 dark:bg-black/80 backdrop-opacity-50"
autoclose
outsideclose
>
<div class="text-center">
<UserX
class="mx-auto mb-4 text-gray-400 w-12 h-12 dark:text-gray-200"
/>
<h3 class="mb-5 text-lg font-normal text-gray-500 dark:text-gray-400">
{$_("lobby.confirm_kick_player_message", {
values: { player_name: sessionStore.getUser(kick_player)?.Username || 'Name not found' },
})}
</h3>
<Button
on:click={() => (showLeaveModal = false)}
color="alternative"
class="hover:text-dark hover:bg-gray-100"
>{$_("lobby.cancel")}</Button
>
<Button
on:click={() => {
sessionStore.kickPlayer(kick_player);
}}
color="red"
class="me-2">{$_("lobby.confirm_kick_player")}</Button
>
</div>
</Modal>
<!-- Leave Room Button -->
<Button
color="none"
class="sm:absolute m-2 border-2 border-gray-500 dark:border-gray-300 hover:bg-gray-500 dark:hover:bg-gray-300 hover:text-white dark:hover:text-black rounded-full text-gray-500 dark:text-gray-300"
on:click={() => {
showLeaveModal = true;
}}
>
<CircleArrowOutUpLeft class="mr-2" />
<span>{$_("lobby.leave_game")}</span>
</Button>
<!-- Game Status -->
<div class="text-center p-6 w-full">
<span
>{$_("game_status.game_status", {
values: {
game_status: $_(
`game_status.${GameState[$sessionStore.gameState].toLowerCase()}`,
),
},
})}</span
>
</div>
<div class="grid md:grid-flow-col grid-flow-row justify-center mt-6 mb-2 gap-4">
<!-- Rename (This) Player -->
{#if sessionStore.isConnected()}
<RenamePlayer />
{/if}
<!-- Copy Join Code Button -->
<Button
id="b1"
type="button"
class="w-xs mx-auto text-dark bg-primary-200 dark:bg-primary-900 hover:bg-primary-200 dark:hover:bg-primary-900 backdrop-blur-lg border border-black/20 dark:border-white/20 shadow-lg p-4 rounded-2xl flex items-center justify-between transition-all cursor-pointer"
on:click={() => {
copyGameCodeToClipboard();
}}
>
<div class="grid justify-items-start">
<span class="text-sm">{$_("lobby.room_join_code")}</span>
<div class="relative">
<span
class="text-xl font-semibold tracking-widest select-none transition-opacity duration-300 opacity-0"
class:opacity-100={!copied}
>{insert($sessionStore.joinCode || "000000", 3, "-")}
</span>
<span
class="absolute left-0 text-xl font-semibold tracking-widest select-none transition-opacity duration-300 opacity-0"
class:opacity-100={copied}
>
{$_("lobby.copied")}
</span>
</div>
</div>
<Copy />
</Button>
<Popover
class="text-sm max-w-screen font-light z-100"
triggeredBy="#b1"
placement="bottom"
>
<div class="grid gap-2">
<Button
on:click={() => {
copyGameCodeToClipboard();
}}
>
{$_("lobby.copy_code")}
</Button>
<Button
on:click={() => {
copyGameLinkToClipboard();
}}
>
{$_("lobby.copy_join_link")}
</Button>
{#if sessionStore.getPlayerPermissions().isHost}
<Button on:click={() => {}}>
{$_("lobby.regenerate_join_code")}
</Button>
{/if}
</div>
</Popover>
<!-- Start game button -->
{#if sessionStore.getPlayerPermissions().isHost}
<Button
class="w-xs mx-auto text-dark bg-green-200 dark:bg-green-900 hover:bg-green-200 dark:hover:bg-green-900 backdrop-blur-lg border border-black/20 dark:border-white/20 shadow-lg p-4 rounded-2xl flex items-center justify-between transition-all cursor-pointer"
on:click={() => {
copyGameCodeToClipboard();
}}
>
<div class="grid justify-items-start">
<div class="relative">
<span
class="text-xl font-semibold tracking-widest select-none transition-opacity duration-300"
>{$_("lobby.start_game")}
</span>
</div>
</div>
<Play />
</Button>
{/if}
</div>
{#if players.length > 5}
<!-- Search Bar -->
<TableSearch
bind:inputValue={searchQuery}
placeholder={$_("lobby.search_player")}
/>
{/if}
<!-- Players Table -->
<Table striped hoverable>
<TableHead>
<TableHeadCell class="cursor-pointer flex items-center">
{$_("lobby.player_name")}
</TableHeadCell>
<TableHeadCell>{$_("lobby.status")}</TableHeadCell>
</TableHead>
<TableBody tableBodyClass="divide-y">
{#each filteredPlayers() as player}
<TableBodyRow>
<TableBodyCell>
{player.Username}
{#if sessionStore.isCurrentPlayer(player.PlayerId)}
<Badge color="purple" class="ml-1"
>{$_("lobby.you")}</Badge
>
{/if}
{#if sessionStore.getPlayerPermissions(player.PlayerId).isHost}
<Badge color="blue" class="ml-1"
>{$_("lobby.host")}</Badge
>
{/if}
</TableBodyCell>
<TableBodyCell>
{#if player.IsConnected}
<Badge color="green"
>{$_(`player_status.connected`)}</Badge
>
{:else}
<Badge color="yellow"
>{$_(`player_status.disconnected`)}</Badge
>
{/if}
</TableBodyCell>
<!-- Can kick and rename player -->
{#if sessionStore.getPlayerPermissions().isHost}
<TableBodyCell>
<!-- kick player -->
<Button
outline={true}
color="alternative"
class="p-2! text-red-800 hover:bg-red-500"
size="lg"
on:click={() => {
showKickModal = true;
kick_player = player.PlayerId;
}}
>
<UserX class="w-7 h-7" />
</Button>
<Tooltip type="auto">{$_("lobby.kick_player")}</Tooltip>
<!-- rename player -->
<Button
outline={true}
color="alternative"
class="p-2! text-red-800 hover:bg-red-500"
size="lg"
on:click={() => {
showRenameModal = true;
rename_player = player.PlayerId;
}}
>
<TextCursorInput class="w-7 h-7" />
</Button>
<Tooltip type="auto"
>{$_("lobby.rename_player")}</Tooltip
>
</TableBodyCell>
{/if}
</TableBodyRow>
{/each}
</TableBody>
</Table>

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<script lang="ts">
import { onDestroy } from "svelte";
import { sessionStore } from "../stores/sessionStore";
import { ButtonGroup, InputAddon, Spinner } from "flowbite-svelte";
import { _ } from "svelte-i18n";
export let playerId: string = sessionStore.getUserId() || "";
let playerName: string = sessionStore.getUser(playerId)?.Username || "ERROR USERNAME NOT FOUND";
let isLoading: boolean = false;
let debounceTimer: NodeJS.Timeout | null = null;
let loadingTimer: NodeJS.Timeout | null = null;
let inputRef: HTMLInputElement | null = null;
function onInput(event: Event) {
const newName = (event.target as HTMLInputElement).value;
playerName = newName;
if (debounceTimer) clearTimeout(debounceTimer);
if (loadingTimer) {
clearTimeout(loadingTimer);
isLoading = false;
}
// Start loading spinner after 0.8s
loadingTimer = setTimeout(() => {
isLoading = true;
}, 800);
// Start a debounce timer (3s)
debounceTimer = setTimeout(() => {
sessionStore.renamePlayer(playerId, newName);
isLoading = false;
unfocusInput()
}, 1800);
}
function focusInput() {
console.log(focusInput);
inputRef?.focus();
}
function unfocusInput() {
console.log(focusInput);
inputRef?.blur();
}
onDestroy(() => {
if (debounceTimer) clearTimeout(debounceTimer);
if (loadingTimer) clearTimeout(loadingTimer);
});
</script>
<div
class="group w-xs mx-auto text-dark bg-gray-100 dark:bg-gray-900 focus-within:bg-gray-50 dark:focus-within:bg-gray-800 backdrop-blur-lg border border-black/20 dark:border-white/20 shadow-lg p-4 rounded-2xl flex items-center justify-between transition-all"
role="button"
tabindex="0"
on:click={focusInput}
on:keydown={(event) => { if (event.key === 'Enter' || event.key === ' ') focusInput(); }}>
<div class="grid justify-items-start w-full">
{#if playerId == sessionStore.getUserId()}
<span class="text-sm">{$_("lobby.rename_yourself")}</span>
{:else}
<span class="text-sm">{$_("lobby.rename_player")}</span>
{/if}
<!-- Rename Player -->
<div class="w-full">
<input
class="text-black w-full dark:text-white mr-md w-full border-0 focus:outline-none h-8 bg-opacity-50"
bind:value={playerName}
on:input={onInput}
bind:this={inputRef}
/>
</div>
</div>
{#if isLoading}
<div class="">
<Spinner
class="text-primary-350 w-8 h-8 dark:text-primary-200"
/>
</div>
{/if}
</div>

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<script lang="ts">
import { ChartNoAxesCombined } from "lucide-svelte";
import { onDestroy, onMount } from "svelte";
import { _ } from "svelte-i18n";
let stats = {
online_player_count: null,
current_game_rooms: null,
games_played: null,
}
async function getStats() {
try {
const res = await fetch("/api/stats");
const resJson = await res.json();
stats.online_player_count = resJson?.OnlinePlayerCount
stats.current_game_rooms = resJson?.RunningGames
stats.games_played = resJson?.TotalGamesPlayed
} catch {}
}
let getStateInterval: any = undefined;
onMount(() => {
getStats();
// Request stats update every 10s
getStateInterval = setInterval(getStats, 10 * 60 * 1000);
})
onDestroy(() => {
clearInterval(getStateInterval);
})
</script>
<div class="p-4 bg-primary-50 dark:bg-primary-950 rounded-xl grid content-start justify-items-center w-3xs text-center space-y-2 border-1 border-primary-200 dark:border-primary-800">
<ChartNoAxesCombined size="48px" />
<h4 class="text-xl font-semibold">{$_("landing_page.stats_container.title")}</h4>
<!-- content div -->
<div class="grid justify-items-start text-start">
<span>{$_("landing_page.stats_container.online_player_count", { values: { count: stats.online_player_count ?? $_("landing_page.stats_container.no_data") } })}</span>
<span>{$_("landing_page.stats_container.current_game_rooms", { values: { count: stats.current_game_rooms ?? $_("landing_page.stats_container.no_data") } })}</span>
<span>{$_("landing_page.stats_container.games_played", { values: { count: stats.games_played ?? $_("landing_page.stats_container.no_data") } })}</span>
</div>
</div>

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@ -0,0 +1,16 @@
<script lang="ts">
import { _, waitLocale } from "svelte-i18n";
import { onMount } from "svelte";
let title = "Loading...";
onMount(async () => {
// Ensure translations are loaded
await waitLocale();
title = $_("page_name");
});
</script>
<svelte:head>
<title>{title}</title>
</svelte:head>