feat(backend): send own cards and player states on room join

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minie4 committed 2025-03-11 12:39:22 +01:00
1 parent ba44508f00
commit 14aeb21772
3 files changed
+17 -1

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@@ -286,4 +286,6 @@ func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Playe
}
game.OnPlayedCardUpdate(room, player, card)
})
game.SendInitialData(room, player)
}