From ba44508f00d1895ff30005411e723a0cf7a55c38 Mon Sep 17 00:00:00 2001 From: minie4 Date: Tue, 11 Mar 2025 12:37:32 +0100 Subject: [PATCH] style(backend): fix double import of socketio library --- backend/api/websocket.go | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/backend/api/websocket.go b/backend/api/websocket.go index 21659ea..34adef4 100644 --- a/backend/api/websocket.go +++ b/backend/api/websocket.go @@ -7,7 +7,6 @@ import ( "github.com/HexCardGames/HexDeck/game" "github.com/HexCardGames/HexDeck/types" - "github.com/zishang520/socket.io/v2/socket" socketio "github.com/zishang520/socket.io/v2/socket" ) @@ -17,7 +16,7 @@ func initWS() http.Handler { io = socketio.NewServer(nil, nil) io.On("connection", func(clients ...any) { - client := clients[0].(*socket.Socket) + client := clients[0].(*socketio.Socket) remoteAddr := client.Request().Request().RemoteAddr sessionToken, exists := client.Request().Query().Get("sessionToken") @@ -88,7 +87,7 @@ func verifyPlayerIsActivePlayer(room *types.Room, target *types.Player) bool { return true } -func onPlayerJoin(client *socket.Socket, room *types.Room, player *types.Player) { +func onPlayerJoin(client *socketio.Socket, room *types.Room, player *types.Player) { client.On("disconnect", func(...any) { player.Connection.IsConnected = false player.Connection.Socket = nil